Marques Jamison

Graphic Design, 3D Modeling, Illustration, Environment Design

3D models built and UV’d for the game Snow Bowl.
Modular tower built from reference. Textures and mapping created in Photoshop.
Clip from Revenge of the Fulminant, a demo for a platformer. Created in Unity using free and some paid assets.
Exercise in sound design, unmute this one. Scene created in Unity, with a mix of free and paid assets.
Clip from Dungeon Juke, made in C# using VisualStudio and free assets. The concept is to juke the enemies while grabbing potions.
Model texturing, I supplied the texture to the model.
Front cover box for Vampire Slayers, a Codenames parody. I designed the box and supplied the logo while using free assets.
Back cover box for Vampire Slayers. I designed the cards and box, everything else is free assets.
Mockup of a convention task manager and social media app called Con Hero. Preparing for and participating in conventions, as well as interacting with friends, allows your heroes to level up. At the end of participating conventions, one person wins the title “Con Hero” and others receive achievements.
Icons for a very strange RPG, created in Photoshop.
Logo for Revenge of the Fulminant, created in Adobe Illustrator and Photoshop.
Cards created for the game “Kobold Kombat”, where extremely cute kobolds engage in extremely violent acts towards each other.
Portrait illustration for “Asmer the Whisper Wizard” for the board game Saving Salviana. Created in Clip Studio Paint.
The image used for the board of Saving Salviana, created in Inkarnate.
Portrait illustration for “Zolar the Fellnight Bard” for the board game Saving Salviana. Created in Clip Studio Paint.
Saving Salviana game board, player pieces and cards.
Type book: Work Sans.
Type book: Work Sans.
Illustration for Northern Virginia Community College’s NOVA Studio.
Photo collage illustration for Northern Virginia Community College’s NOVA Studio.